Wednesday, 30 November 2016
Tuesday, 29 November 2016
Monday, 28 November 2016
Sunday, 27 November 2016
Friday, 25 November 2016
Wednesday, 23 November 2016
Saturday, 19 November 2016
Phil mentioned in the previous version of this concept that the foreground building on the left was too distracting, so I pushed it aside, darkened it, lowered the amount of glow from the window and added a slight blur which, hopefully, fixes the problem.
He also mentioned that the triangular windows in the scene seem important but not particularly revealing. I've used them as an extra visual story-telling element to show that the inhabitants are using these bright windows to draw in spirits, although I'm not sure if it really comes across well.
If anyone has any pointers, let me know :)
Friday, 18 November 2016
Thursday, 17 November 2016
I plan to add some more interest to the open area because it looks a bit empty at the moment.
If you think there are any other ways I can improve the concept, please let me know :)